Archive for the Uncategorized Category

Final changes and polishing.

Posted in Uncategorized on May 9, 2010 by Maciej

So here I am, game is finished. Final cut-scene is added, all the known bugs are fixed. Enjoy. Post-mortem soon where I will discuss all the successes and fails during development of this game.


Level 3 completed.

Posted in Uncategorized on April 15, 2010 by Maciej

Projects is getting closer and closer to the end. I’ve manage to implement final level with some new art assets and with new feature being introduced to the player.


  • level 3 added and finished (final cut scene missing).
  • Level 2 polished, known bugs fixed.
  • Extras added and working.
  • Performance improved.
  • Credits are implemented.
  • Restart after death in every level is implemented.

Some more small changes have been made as well. Game is in final stage now, it needs few more sounds: death sound, energy indicator, credits music, final cut scene voice overs, credits in menu and general bug fixing. Game will be tested in next 2 weeks.

Level 2 and some changes

Posted in Uncategorized on March 25, 2010 by Maciej


I haven’t post anything for a while but that doesn’t mean I wasn’t working on awesome Ninja game. To don’t wast space and readers time just a quick update on improvements and changes:

  • Level 2 finished
  • first cut scenes has subtitles
  • cut scenes can be skipped now
  • After death player can restart the level
  • implemented feedback for the player when being shot (blood)
  • general improvements behind the scenes
  • Better sound and music volume balance
  • Secret are implemented and collectable

That’s all I think. More soon, stay tuned.


Posted in Uncategorized on February 14, 2010 by Maciej

New things, some improvements and small steps.

So Neon Ninja still in development.

What was added/changed:

  • Triggers to actually complete the level by jumping into air condition tunnel.
  • Information box explaining how to use Neon Suit and what exactly is it.
  • Secret can be picked up and data is stored.
  • Fixed opening scene visuals and timing.

Enemy1 AI sorted

Posted in Uncategorized on October 29, 2009 by Maciej



  • patrol – walking around designated space.
  • Alert – if he sees player from long distance
  • Attack – when he sees player from close distance.
  • When player hides enemy can’t see him
  • If enemy is in Alert mode hiding doesn’t work for player.


  • walk/patrol
  • sneak (alert)
  • attack
  • dead/collapse

As I have base game mechanics ready now I’ll start working on the level design.

Some of the story line and dialogues are ready but still not finished.





Animations update

Posted in Uncategorized on October 26, 2009 by Maciej

Main character:







attack when falling


concentrating/using force




sneaking (when see player from far distance)



I’m working on enemy1 AI at the moment.

What need to be done:

  • enemy patrol certain part of the level.

  • When sees player from fare distance – start sneaking and going towards him.

  • Turn off sneaking after 5s.

  • When sees player from close distance – start to attack, always towards the player.

  • When enemy is alerted, player can’t hide.

  • When the suit is on enemy can see farther than when the suit is off.