Enemy1 AI sorted

Enemy1

Actions:

  • patrol – walking around designated space.
  • Alert – if he sees player from long distance
  • Attack – when he sees player from close distance.
  • When player hides enemy can’t see him
  • If enemy is in Alert mode hiding doesn’t work for player.

animations:

  • walk/patrol
  • sneak (alert)
  • attack
  • dead/collapse

As I have base game mechanics ready now I’ll start working on the level design.

Some of the story line and dialogues are ready but still not finished.

Enemy1:

enemy1

Enemy2:

enemy2

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