Animations update

Main character:

Animations:

walking

jumping

falling

attack1

attack2

attack when falling

hiding

concentrating/using force

Enemy1

Animations:

walking

sneaking (when see player from far distance)

attacking

dead/collapse

I’m working on enemy1 AI at the moment.

What need to be done:

  • enemy patrol certain part of the level.

  • When sees player from fare distance – start sneaking and going towards him.

  • Turn off sneaking after 5s.

  • When sees player from close distance – start to attack, always towards the player.

  • When enemy is alerted, player can’t hide.

  • When the suit is on enemy can see farther than when the suit is off.

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